Right click. Skyrim Generate Facegen DataAnother trick for spawning multiple NPCs like "/actors/character/facegendata/facetint/palaces castles enhanced.esp/0000130c.dds". Espaol - Latinoamrica (Spanish - Latin America), https://www.nexusmods.com/skyrimspecialedition/mods/10522/. So for example, if you wanted to spawn Storn you'd type in "player.placeatme 04017935" (without the quotes). but if it's having any effect on the game when I load a save. Fixing the Gray Face: Skyrim Modding Tutorial - Weebly Easy Permanent Solution To Dark Face Facegen Bug - Skyrim Special What file exactly did you use to regenerate the facegen data? The Elder Scrolls V: Skyrim Special Edition. If you're still looking for a solution, this is what I do: go to https://skyrimcommands.com/npcs, and enter in the last 5 digits of the 8 digit code (so, for example, if you wanted to know what NPC was 00017935.nif, type in "17935" and boom - it'll tell you "Storn Crag-Strider"). This is a completely new NPC, so there can be no other mods creating conflicts by editing her (no patch mods depending on the .esp). Your first sentence may be true, but the second sentence is definitely not. Press Ctrl + F4 (which will not close the window; it's the command to export facegen data) and click Yes to confirm. a xEdit Script to find "Dark Face Issues" and address them, then create console command batch files for checking in game. So if anyone can help me with my problem of finding out who's FaceGen files belong to who, I would be very thankful. So, apparantly you need to have the last mod that modifies an Actor's Race as well as the last mod that modifies that Actor itself loaded if you want to generate correct FaceGen data. So what am I missing? I didnt stop to think that it includes load order like literally everything else does, I guess I should have. Other than that currently no idea, sorry Can confirm, totally messed up the NPCs that WERE working. In particular, to the tint assets: And I have another mod (a skyrim npc beautification mod I can't remember the name of atm) that causes this problem for non-vanilla npcs of man and mer races. 2. easymod/faq.md at master focustense/easymod GitHub You only need to pack the facegen data files under the Skyrim.esm folder and it works fine! All rights reserved. Sometimes you can open the plugin in CK, and select them Press Ctrl+F4 for generating Facegen data to fix them. In Skyrim, when you changed the face of a vanilla NPC all facegen data was generated only under the folder "Skyrim.esm". I think nothing has changed regarding facegen. If it is not there, There is still one NPC (Felena) who has a black face (I have seen others who also ported the mod to SSE for themselves reporting the same). Possible solution if you get dark face. Several functions may not work. All trademarks are property of their respective owners in the US and other countries. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You can convert this file to work with other games as long as you credit me as the creator of the file, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets. Been trying for hours to get Fangs and Eyes - A Vampire Appearance Mod to work again. now will not add same npc to console command batch file again and again. Oh my I dont know how I didnt think of that, I took the formIDs and compared them to the list of FaceGen files but obviously they didnt match up 100%. In my tests, preprocessed FaceGen would load in about 0.2ms per NPC, while generating it could take roughly 30-70ms depending on the NPC. That may have been their intention. In this case, all the effected NPCs are those added by mods they don't exist in the base game. And that's what happens most of the time when people encounter black faces in their game. I've been trying to fixe some darkface issues with my game and I tracked the source down to my smashed patch, but when I load it into the creation kit to run facegen, it always comes back with an unspecified fatal error. No matter what I do I can't get the yellow gross eyes to go away and be replaced with the ones from this mod. The only problem is that I cant figure out which file belongs to which NPC since they all have names like "000A151C.dds" and I cant do anything with that. Skyrim Special Edition Mod Troubleshooting, Fangs and Eyes - A Vampire Appearance Mod. Example: "C:\Steam\steamapps\common\Skyrim Special Edition\Data" Usage. Load your current load order. Several mods making changes to one and the same NPC can result in a black face. The other way I could possibly get the right FaceGen files is to delete all of them and then export the files of the female NPCs like you can do in Creation Kit. In the right pane, find and select the NPC (s) with broken faces. Check the box again and the old merges work perfect. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Sorry No worries. How to solve the black faces bug? :: The Elder Scrolls V: Skyrim I ended up having to revert to release version and opt out of beta patches, in order to be able to use CK again. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Artigun The Custom Voiced Half-Dovah Follower, Bikini Dremora - Conjuration Followers SE, Fangs and Eyes Fix for A Vampire Appearance Mod, Lorien - A High Poly Head Standalone Follower, LOTR Epic battles Armies Mod (Lord of The Rings) WIP Special Edition Port, M'rissi's Tails of Troubles - KS Hairdo Patch, Needed Just In Case of Facegen Data Issues. I then tried also regenerating facegen data with Fluffjiits, MrissisTales, and my patch loaded in the CK which also did not resolve the issue. It doesn`t happen with new NPCs added by mods, as all their facegen data is only under the Mod.esp folder. That step is sometimes overlooked by mod authors - which also explains some black faces. Find the entries for the head mesh itself. This is really useful for spawning multiple NPCs to test. Can I do this in xEdit or will I need to use the Creation Kit? Other than that we can only hope that someone more expreienced than me has a clue. As you might imagine, generating FaceGen is slower than loading preprocessed FaceGen. You currently have javascript disabled. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Edited by Belegost, 19 November 2020 - 03:58 pm. This tool was created to allow you to easily use different meshes/textures per race on Skyrim's playable races. I tried to simply swap the layer index numbers referenced by the NPC to the new index numbers found in the modified race hoping that would fix it. NPC appearance overhauls that use custom sculpts and custom textures are safe to use with this mod installed, but if you have a conflict in your load order that breaks those mods, this mod will. Thanks for pointing that out. Enter as many NPCs as you want in this format, (but if you're spawning more than 5 or 6, I recommend using multiple files so the NPCs don't get all clustered together), save the file as a .txt, then in Skyrim hit the ~ key to bring up the console and type "bat ". Source code on GitHubThis work is licensed under the MIT License. Another trick for spawning multiple NPCs without having to do a bunch of typing, is create a text file in your Skyrim game's data folder with each line corresponding to an NPC in the format "player.placeatme ". It strips out the "Has Tangents" flag from the meshes that need it (everything but the head). FaceGenEslify/README.md at main Michael-wigontherun/FaceGenEslify We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. Hi, I am obviously a modding noob but I'm trying to patch FaceGen using your guide and the DarkFace script mod. If you are using 2 character appearance mods, such as HMB II and VHR, select the .esp files provided by them and click OK. 3. Are these NPCs supposed to be normal Khajiits? I don't know the mods you mentioned, so I'm struggling to understand the nature of the mod conflict. :), Press J to jump to the feed. You want to leave out the first 3 digits, because if the NPC is from a DLC, those first 3 will be "020", "030", or "040" in the FormID, but the .nif and .dds files will still start with "000". Log in to view your list of favourite games. I appreciate the attempt. Blackjack_Davy 2 yr. ago. This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. Maybe you could still try the "Load order adjustments + bashed patch" method I mentioned above. A guide about using CK to fix them: Guide: Creating FaceGen Data (from RageYT0) Sometimes you should let the mod auther to fix them. Open the Creation Kit and click File > Data. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. They will also be affected by appearance mods such as Expressive Facegen Morphs and High Poly Vanilla Hair, which would normally only affect the player unless explicitly regenerated in CK. Fixing the "dark face" NPC bug in Skyrim SE GitHub - Gist If it really isn't, you may have to create a conflict reoslution patch manually in SSEEdit. After the CK has finished, all of your newly exported FaceGen data can be found in the Overwrite folder of your mod list. - Head nifs from the old game will work in the new game due to a degree of backwards compatibility and they will not exhibit the black head problem. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Where does CreationKit export facegen data? : r/skyrimmods That's because his formID is 04017935, as the character originates in Dragonborn, the fourth plugin in your load order. Then, I opened up that plugin together with the Interesting NPCs plugin in Creation Kit, and used Ctrl+F4 again to generate facegen data for that specific NPC. NPCs whose heads get regenerated will always be based on their face morph data from your loaded plugins. This mod is opted-in to receive Donation Points. First, pick one mod that alters NPC faces and use just that one. I know it works there with CTRL+F4, but the software is horribly optimized and takes like 10 minutes to load up the main game, update, and DLCs. These "missing facegen data" issues are rather rare and very special cases. I opened up my entire current load order at once in SSEEdit to figure out which plugin was the last file to modify that record (note: the Race record, not the Actor record), which in my case was the USSEP plugin. The mesh and textures were correctly generated and can be found in my data folder (also correct filenames, they correspond to her Editor ID). That site also lets you input the NPC's name and will then give you their code. Facegen export requires CK no way around that, but only export it for the npc's you're having proiblems with (use CK Fixes) and if you have any sense you'll put them in matching BSA's as their loading/override will be automatic and avoid loose facegen files like the plague because they always override regardless. There appears to be nothing at all wrong with Padma's records. now can check records which is not in master file, by selecting them then choose '2. Could it somehow be related to her being a vampire? Skip the Patching section if you are only wanting to create new FaceGen Data. If you're still looking for a solution, this is what I do: go to https://skyrimcommands.com/npcs, and enter in the last 5 digits of the 8 digit code (so, for example, if you wanted to know what NPC was 00017935.nif, type in "17935" and boom - it'll tell you "Storn Crag-Strider"). fixed an issue. So if there if a way to export FaceGen Data with xEdit I would be glad to know it. Eliminates the dreaded "dark face" issue that occurs when the game encounters FaceGen errors. Thank Bethesda for the shiesty BS, Soft. So to get the corresponding facegen files, you need to change the first two numbers to 0. I like the changes it makes to female NPCs but not the guys, so I want to go into xEdit and get rid of the changes to the guys while keeping what was done to the ladies. Any ideas on how I could fix it? After the CK has finished, all of your newly exported FaceGen data can be found in the Overwrite folder of your mod list. Fixed! Choose 'Apply Script.' and run Skyrim - NPC Facegen Patcher. It SHOULD read sth. Install hundreds of mods with the click of a button. I can think of 2 way to solve this, first is I keep the FaceGen files of the ladies and delete the ones of the men. With this guide, I will take you through the basics of creating a custom FaceGen with two or more Character Appearance mods, such as. now definitely will not add same npc to console command batch file again and again. First, you need to export face gen data for each NPC. I don't know why people still advice regenerating facegen data. TBH, I'm not sure what exactly happens here. r/skyrimmods Ersh released Animation Queue Fix on Nexus (eliminates the lengthy t-posing period on startup with DAR while animations are cached, is compatible with SE, all AE versions, and VR) Multiple mods that do the same thing will cause issues. Select which races you want to patch. Multiple mods that do the same thing will cause issues. - You'll get the black head no matter which way you do it, or if you do both. facegen - Reddit post and comment search - SocialGrep The powerful open-source mod manager from Nexus Mods. Repeat Steps 4-6 for any other mods with broken . fixes dark face bugs (optional but recommended), ONLY NECESSARY IF YOU GET THE BLACKFACE BUG WHILE PATCHES ARE INSTALLED, WON'T FIX EVERY INCOMPATIBILITY, if Lyall appears with his face black colored, Or you will probably get dark face issue :>, Because the CK wouldn't let me Save Facegen, This not a fix but if you have grey face bug or whatever it works.