As a counterpoint to the horror-tinged kingdoms seen during Van Richten's Guide to Ravenloft, it feels like a blend of Disney-esque wonder and something from the Brothers Grimm. The Witchlight Carnival is also confirmed to be a counterpart to The Carnival that appeared in Van Richtens Guide to Ravenloft earlier this year. If she is killed before this information can be gathered, the party may be at a loss for what to do next. That way, players dont show up with optimized combat builds and can have more fun in their character creation by purposefully choosing suboptimal character choices that are more about utility than fighting. Theyve previously created the alternate covers for several D&D sourcebooks, including Xanathars Guide to Everything and Icewind Dale: Rime of the Frostmaiden, in their distinct art style. Perkins says that a clever party will be able to play through the entire adventure without ever resorting to combat. 1282 0 obj
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Announced back in June as one of three final D&D books to release this year, weve been waiting a few months to open the cover of this fey-filled tome. The last location of this chapter, Downfall, has a fairly unnecessary plotline of Bullywog insurrection. This campaign looks like it could be perfect for my group of 10yo kids, with whom Ive been running adventures for the past year (a mix of written-for-kids, homebrew and adult adventures with a few more things behind veils for age appropriateness). To get more targeted content, please make full-text search by clicking. While hold-ing the replica chest, Mister Witch can use an actionto summon the larger chest. Youll also be able to play as a Harengon bipedal rabbitfolk known for their speed. Heres everything you need to know about The Wild Beyond the Witchlight - the next Dungeons and Dragons adventure book. hb``` cc`ax wuX1A`%jek0~< -ra1[$. In the world of video gaming, pacifist runs can take multiple years and hundreds of hours to accomplish. If both groups are made to realize that their interests align, they will help the players assault the hags lair together. Buy the Full Version You're Reading a Free Preview Detailed. Even if your table loves roleplaying, exploration, and puzzles, I would still want to be upfront with them and let them know that this adventure actively looks down on combat in most circumstances. I like the apparent quirkiness of the setting and the NPCs. If the players are heading for that conclusion, it is important to show them the warning signs of how powerful this hag is. Not only will it allow for a chance to roleplay an important NPC, but being offensive and breaking rules of hospitality can lead to a very disadvantaged encounter on the partys part. Tipping players headfirst into a parallel dimension with shades of Alice in Wonderland, 'odd' is the order of the day. Search. Treasure. When the cha racters e nte r Thither, anyone who had some- The following physical features can be found across thing s tole n by Skabatha gets the nagging sensation the realm of Thither. Something wicked this way comes in a Feywild Adventure for Dungeons & Dragons fifth edition for players levels 1-8. I think this was required because of how loose the clues in this chapter ended up being. The suggested series of events of this chapter are as follows: The encounter with Lamorna at the Wayward Pool helps provide a lot of context to the final stage of the adventure. The first official Dungeons & Dragons adventure set in the, New ways to face encounters, including non combat options to allow players to think and roleplay their way through the adventure, Easy to drop adventure into any campaign you have running on D&D Beyond, Includes a map of the Witchlight Carnival and. He helped launch the new Wargamer, and is now a news writer at TechRadarGaming - with other words at TechRadar, GamesIndustry.biz, Clash, and The Telegraph. I'm all in favor of non-combat solutions to situations, but D&D's characters are uniformly exceptionally good at . CHAPTER t I WITC H LIGHT CA R IVAL, The words you are searching are inside this book. Also, there is a puzzle that is required to be solved before using the crown to open doors. Get the best gaming deals, reviews, product advice, competitions, unmissable gaming news and more! This is certainly a disappointing conclusion to the story if revenge is the primary motivation and puts a lot of pressure on DMs to come up with an actual conclusion to the story. Free the realm (at the end of the adventure). My favorite event by far is the cupcake eating competition which has an engaging mechanic and can lead to a beneficial item. The Wild Beyond the Witchlight takes adventurers from the Witchlight Carnival to Prismeer, a Feywild domain of delight, and is designed for characters of levels 1-8. There are two new backgrounds, the Feylost and Witchlight Hand, and two new races, Harengon and Fairy, introduced in this module. The adventure is a wild romp through the Feywild, an alternate dimension of unusual design. Many of Prismeers inhabitants are modelled on the mischievous creatures of traditional fairy tales and folklore. Just copy them, cut them out, and keep them behind your DM screen. Just add The Wild Beyond the Witchlight of Taruut to My Favorites. Players will have new character creation options, including two new races: the fairy and the harengon, a rabbit-like humanoid. Social Share. Upon arrival, the players are directed (quite heavy-handedly) towards seeing the Bullywog King. All in all, I really liked this adventure. The Getaway Gang can teach the characte rs how to reach Wayward Pool, an In this chapte r, the c haracte rs explore the forests idyllic lake protecte d by a unicorn named Lamorna. You want something that breaks the typical 5th Edition formula. The Wild Beyond the Witchlight takes adventures from the Witchlight Carnival to Prismeer, a Feywild domain of delight, and is designed for characters of levels 1-8. The Wild Beyond the Witchlight is scheduled to release September 21, and is already up for pre-order in hardcover and digitally through D&D Beyond. The party will encounter rabbit thieves, posh frogmen, and plenty of rhymes, riddles, and secrets. BA1 1UA. document.getElementById( "ak_js_2" ).setAttribute( "value", ( new Date() ).getTime() ); This site uses Akismet to reduce spam. The party is only pushed towards the next area by the hag Bavlorna. Harengons are rabbit-like folk that are as quick on their feet as they are lucky, and they're liable to wander off into other realms, like the Material Plane . "Like other Feywild creatures, they get swept up in events they cant control and find themselves at the mercy of creatures much more powerful than them. Not too long now. These can be easily overlooked, but once players get in the right mindset they will begin to think differently about how to approach encounters. The Awakened Trees at Telemy Hill are CR 2, with the potential for 10 Trees being thrown at the party. The people who play D&D in the evening, however, might want to substitute these items for foods with less sugar content. But Wizards put in the time to add them here, alongside new and enhanced guidance for DMs of every stripe in the beginning of the book. But theres a lot more of it here in this adventure, and for first-time or rusty DMs this kind of hand-holding is a blessing. Portions of the materials used are property of Wizards of the Coast. While traversing the swamp, players will learn what it means to deal with the fey and will figure out that diplomacy will get them a lot farther than violence. When you purchase through links on our site, we may earn an affiliate commission. If your party is looking for a fight, they could be put off by the seemingly docile nature of the carnival. tha t it is somewhe re in this realm, though the char- acter doesn't know where. The players are also introduced to the secondary villains, the League of Malevolence, during this chapter. Read this chapter in its entirety, and reacquaint yourself with the "Pris mee r Overview" in GUIDE FROM THITHER TO YON chapte r 2. This book comes with a poster map that shows the carnival on one side and Prismeer on the other. Published on September 21, 2021, Last modified on November 14th, 2022. Prismeer is one such Domain of Delight, and it's where players will spend most of their time during the story. The Wild Beyond the Witchlight - Bob Flip PDF | AnyFlip Bob Download PDF Publications : 67 Followers : 1024 The Wild Beyond the Witchlight My book versions, online and when downloaded, have working contents pages. The players are directed to a group of bandits by Jingle Jangle who will be able to provide them information about Downfall, the location of the first hag sister, Bavlorna. You can buy The Wild Beyond the Witchlight at your local game store, Amazon, or on D&D Beyond. Related: D&D's Wild Beyond the Witchlight Premium Dice Set Revealed. If questioned about the nature of thethe monarch's coronation (see "Timed Events" laterin the chapter). But the authors have also been careful to call out in the text of the adventure when DMs should make note of something that might otherwise seem trivial. Player Difficulty: Medium. / Hasbro, Inc. The eight double-sided pages contain crib sheets for 32 key NPCs that players will meet along the way. Check The Wild Beyond the Witchlight from Taruut here. The meeting with Will and the Getaway Gang provides a great reason to explore Skabathas Lair with deception and stealth rather than brute force. As a returning 1e/2e player, I think death should always be a possibility! The Wild Beyond the Witchlight is Dungeons & Dragons' first adventure set in the Feywild. Shortly a fte r a rriving in Thither, the charac te rs come upon a cave tha t is the home of a miser who To determine whethe r a fairy ring is uncorrupted s pins gold into magic ite ms. After the party departs the swamps of Hither, they will arrive in the enchanted forest of Thither. To be precise, it's "more of a fairytale palace from a Disney movie than a brooding monstrosity from a Hammer film. the rings as she could find , making them da ngerous to visitors. Callum Bains Callum digs TTRPGs like DnD and Pathfinder, and adores board games - especiallyGloomhaven. The Wild Beyond the Witchlight will be released on Sept. 21 for $49.95 at your local game store, online, and for digital platforms D&D Beyond and Roll 20. The Compendium Content bundle does not grant access to all the content's options in the rest of the toolset, such as the searchable listings, character builder, or digital sheet. There are very few events or encounters that need to happen in this module. The module can have quite a few things to remember. This is done by leveling the players up every time they do one of the following: While this is fairly similar to milestone-based level advancement, I find it cool that the module isnt afraid to lock levels behind the player choices and the adventures outcome. These can include popcorn, lollypops, toffee apples, ice cream, and cotton candy. Character tracking:These are the best D&D character sheets. He emphasises its the first time the D&D team have offered the opportunity to play a pacifist run in a 5E adventure, which looks to fit well with the books whimsical, light-hearted tone. They reorganized the standard 256-page format to make room for it. The party discovers Sir Talavar, a Faerie Dragon trapped in a cage, who directs them to Telemy Hill in search of a goblin who has the key to his cage. I really like the mechanics that stem from most of the castles inhabitants being frozen in time. He can send the largerchest back to the Ethereal P la ne by using a n actionand touching both the chest a nd the replica. Each encounter can influence the overall mood and atmosphere, creating meaningful consequences to seemingly insignificant encounters. The mechanics behind the play are a fun improv exercise that could be a really good time if you can get your players into it. Im quite intrigued about this adventure. It radiates a n aura map are described later in the cha pter. document.getElementById( "ak_js_3" ).setAttribute( "value", ( new Date() ).getTime() ); Arcane Eye is unofficial Fan Content permitted under the Fan Content Policy. While hold-ing the replica chest, Mister Witch can use an actionto summon the larger chest. Named locations on the tected by the thick forest canopy. The Wild Beyond the Witchlight was . First off, it requires a bit more awareness on the part of the DM, because the things that the party accomplishes early in the campaign can pay huge dividends later on including things like skipping some puzzles and encounters entirely. There is a lot of talk about something greater going on behind the scenes but this really only applies to the Warlock plot hook, while the Lost Things plot hook neglects this information to some extent. Network N Media earns commission from qualifying purchases via Amazon Associates and other programs. The chapter starts off with the players landing in Hither, where they are given a lay of the land and can see a hot air balloon crash in the distance. Without knowing Bavlornas weakness, there is absolutely no way a party of level 2s could take on the CR 7 Bavlorna. If the players guess wrong, the ability to use the crown is completely taken away, thus locking away a ton of exploration opportunities. If your table is really focused on combat and prefers a grindier session involving battlemaps, miniatures, and rolling dice, then they will likely have trouble with the vague, whimsical nature of this module. Treasure. Play converted DMsGuild community content, now on Roll20. The Witchlight Carnival operated by a Mr Witch and Mr Light appears in the material plane every eight years, and will act as your gateway into the Feywild. I think that it reads and plays differently than just about any other official adventure released for the 5th Edition. Although The Wild Beyond the Witchlight introduces the Feywild to D&D 5E for the first time, it wont cover the entire plane. 1250 0 obj
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If you used the "Lost Things" adventure hook, check the Story Tracker to see if Skabatha Nightshade FEATURES OF THITHER has anything the cha racters want to reclaim. See our ethics statement. The Witchlight Carnival has come to town! This chest is a replica of a muchlarger chest hidden on the Ethereal Pla ne (with thehelp of a L eomund's secret chest spell). Subscribe to our newsletter and never miss another post! This chapter does a great job tying off threads of the story that have been left open until now and pays off mysteries that have been hinted at throughout the adventure. After all, fairy tales are as much cautionary tales as they are escapism.". The Bullywog King then asks the party to join his ranks. Once the party has finished up in Thither, they will find themselves in the mountainous region of Yon. Every location that does not have a published map is included, as well as 21 bonus maps. Kate Irwin Even then, going about the task in this way can upset the Queen and cause her to scold the party rather than reward them. When the party meets Will and his young band of rebels, the Getaway Gang, he will tell them of a plan to infiltrate Skabathas lair and rescue the children she has captured. In the first episode, five strangers meet outside of the Witchlight Carnival and are brought together by a mysterious benefactor. Combine that with the fey creature type and the fairy appears to be quite a strong option off the hop. One encounter is the Awakened Trees at Telemy Hill, the second is Big Barkless in Downfall. Endelyn Moongrave, a member of the book's villainous Hourglass Coven, is a good example of this. When entering the carnival, players dont really know that they are looking for a portal to the Feywild. The layout of Hither is open-ended and purposefully ambiguous. This site works best with JavaScript enabled. It contains a half-page worksheet for the very necessary pre-game session zero that youll need to have before you kick things off. Two new character backgrounds: the Feylost (for characters who grew up in the Feywild) and the Witchlight Hand (for characters who work at the Witchlight Carnival). There is a lot of importance placed on a certain item that is randomly assigned to a location in the gameworld before you start the adventure. The open-world environment, interesting NPCs, and mysterious events will have your players questioning every decision they make. Rescuing the children is a great secondary objective and encourages the party to explore Loomlurch beyond the primary objective. CHAPTER t I WITC H LIGHT CA R IVAL, The words you are searching are inside this book. 'Staff Area" above) a nd leads the charactersand is ceremoniously produced from its box during through it. This website is not produced, endorsed, supported, or affiliated with Wizards of the Coast. They can also deal with Skabatha, whether that means killing her or bargaining for the items/knowledge they seek. Its anyones guess as to how these characters will make their way into the book, but we reckon some Faerie trickery has beguiled them into the Feyweild from which theyve been unable to find an escape, forcing them to fight out their rivalry forever in the motionless passage of Feywild time. With the help of the party, he manages to escape. Privacy Policy. The Wild Beyond The Witchlight takes D&D players through the strange and fascinating Feywild. Once the party finds the portal to the Feywild hidden in the Witchlight Carnival, they arrive in Hither, a dank swamp filled with all sorts of mischief and mystery. Youll step through its doors, enjoy the various attractions on offer, probably get tangled up in a mess that goes way above your head, and journey onto the Feywild beyond. That Ravenloft carnival is led by an Elf Feywild native who, according to D&D lore, previously traded ownership of The Witchlight Carnival to Mr Witch and Mr Light some years ago. endstream
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Another tower teeters nearby, torn from its foundations and help aloft by a coiled beanstalk. In this adventure, players are rewarded for quick thinking and diplomatic discussions rather than solving disagreements with violence. At Little Oa k, the characters meet the Getaway Gang, a gaggle of los t childre n led by a ra pscallion RUNNING THIS CHAPTER na med Will of the Feywild. Most Dungeons & Dragons sessions go off the rails in one way or another, and The Wild Beyond the Witchlight embraces that weirdness. Outside of the new material, The Wild Beyond the Witchlight will also see a few familiar faces return to D&D. Each location reinforces a particular theme, color scheme, and character. We chat with the project lead of The Wild Beyond the Witchlight, an adventure more bizarre than anything we've seen from Dungeons & Dragons before. For example, the Orrery of Tragedies is a lightning-powered device that enables Endelyn Moongrave to glimpse the future, but more importantly, it reinforces Endelyns love for mechanical contraptions. The Wild Beyond the Witchlight THE WILD BEYOtlD THE WITCHLIGHT. Archfey [powerful Feywild creatures] are particularly good at this, using emotion to create their own Domains of Delight.". Get the 14 magic items from The Wild Beyond the Witchlight for use on D&D Beyond. With each pass ing cient forest, they might find a fairy ring or a wanted day, Gra nny Nightshade's presence eats pos te r (see "Features of Thither") or have a random away at the forest's trees and taints its e ncounte r (see "Arrival in Thithe r ~). Coming up with a plot hook for the Warlocks Quest is a bit trickier. Additional accessible formats for this information are available upon request. At the heart of The Wild Beyond the Witchlight is the included adventure module. Your email address will not be published. Theyll be joined by their buddy-turned-mortal-enemy, Strongheart. Sometimes its just a random character that pops in, opens a door, and pushes them in the right direction. Check 18 flipbooks from Taruut. As long as your kids are well-versed in the dangers of D&D (character death is a possibility in this adventure) this seems like an amazing adventure for a younger table1. This chapter does a good job of describing the ideal path for the characters to follow, as well as providing interesting random encounters to make traveling the magical swamps more whimsical. The carnival events are wonderfully fun and can have lasting impacts on the story. The potions a re not labeled, but Mister Witch knows which is which. When the party goes to investigate their potential ally, they are told of the groups hatred for another clan of creatures, called the brigganock, that are supposedly loyal to the hag. Plus, custard damage is a hilarious concept. You can publish your book online for free in a few minutes. ", That extends to gameplay. Auto Flip. I have been working night and day to bring you maps that are Complete. Finding Squirt, the guide that will lead the party to the last hag in the region of Yon, is dependent on the party asking the Getaway Gang (or acquiring a random oil can out of their treehouse). odd. NAVIGATING THITHER Fairy rings are depicted on the map of Thithe r. Using the map of Thithe r as a refere nce, desc ribe Each ring is a 20-foo t-diame te r c ircle of colorful, what the cha rac te rs see as they forge the ir own path 6-inch-tall toadstools located in a s mall clearing pro- through the splinte r-re alm. Prismeer is intended to give you a taste of the Feywild, and highlight what makes the realm distinct from the material plane most of us are used to. He directs the party to Will of the Feywild, a youth that is wanted by Skabatha for causing her grief. Sitting in pride of place at the very center of Prismeer, it's an impossible place with towers held up by beanstalks. "The Feywild is a plane where emotions have power," says Perkins. Wizards of the Coast have confirmed the half-armoured, muscular, and vehemently evil human Fighter Warduke will make an appearance, alongside his villainous Sorcerer friend Kelek. You may also purchase individual magic items. The worlds are quite separate from one another so you could run one or part of one without much trouble. The carnival and each of the worlds also have a lot of interesting module encounters that can be lifted and used for your own settings. The Wild Beyond The Witchlight will be available at your friendly local game store and online starting Sept. 21. On Social Media: Roll20 is a Registered Trademark of The Orr Group, LLC. If you buy something from a Polygon link, Vox Media may earn a commission. Two new races: the fairy, a small fey creature with the ability to fly, and the harengon, a race of humanoid rabbits. Be sure to drop in on our guide to the best board games. ], One of the many novelties of this adventure is that the characters can accomplish their goals without resorting to violence but only if theyre clever, write the authors. I hope so because here it is, 80 Maps for The Wild Beyond the Witchlight is live on DMs Guild! In my opinion, the Lost Things plot hook is more fun. In terms of stats, a fairy player adds +2 to one stat and +1 to another. In order to free Prismeer from the grip of the hags, the party must investigate clues to find the true identity of the Queen of Prismeer. The Wild Beyond the Witchlight was previewed with a pre-release copy of the book . de nize ns. It adds another dimension (heh) to exploring the castle and provides a great reason for the party to investigate the issues that have befallen the realm, rather than simply being told. Like this book? The Wild Beyond the Witchlight is a Feywild-centric adventure that takes players from a mysterious circus on the Material Plane into the whimsical plane of the fey. The main action of the adventure centres in Prismeer. Designed for player characters of level one to eight, itll take you from the material plane into the depths of the Feywild, while careering you through some of its wondrous locations and wacky hijinks along the way. Witchlight Hands, meanwhile, are workers at the Witchlight Carnival, who might have spent their youth travelling with the Carnival across the material plane. Should the two carnivals ever cross paths again, ownership will revert back something Mr Witch and Mr Light arent too keen to see happen. Finally, for parties that fail their rolls or for parties that simply fail to grok the pacifist solution to a given puzzle Wizards occasionally notes an explicit way to lend a helping hand. Players may still need some additional help figuring out that their lost items are in the Feywild during Chapter 1, and may need an extra push to help save Zybilna in Chapter 5. Quite the opposite, in fact. But without killing Strahd von Zarovich theres simply no way that youre leaving that valley ever again. Although the Feywild has been referenced for years in the best Dungeons and Dragons books, this marks our first official adventure to that realm. Next Page. Again, experienced DMs will probably be tearing their hair out right now. The feeling fades when FAIRY RINGS the character e ithe r regains what was lost or leaves Thither without recovering it. Shes definitely a player in the 'twisted fairytale' that is The Wild Beyond the Witchlight, but one who knows shes not long for the stage.". Lean too far and you risk breaking immersion and alienating your players. front Granny Nightshade in her lair. If the players dont know what to do next, an NPC literally takes them to the place and tells them exactly what to do. The Story Tracker is an amazing concept and one that will be very helpful in a campaign with as many moving pieces as this one. Players are constantly finding or trading non-magical items throughout the adventure, so the list of 100 items in the introduction helps to make sure that they dont get boring and repetitive. The party heads to the hags lair and has to bargain with the hag or overthrow her. While often mentioned, the counterpart to the Shadowfell has gotten much less attention through the editions. The Wild Beyond the Witchlight is the next adventure sourcebook for Dungeons and Dragons.While the fifth edition of the TTRPG has included elements of the Feywild setting before, it has mainly . The Wild Beyond the Witchlight isn't just Wizards of the Coast's latest Dungeons & Dragons adventure. Theres a strong emphasis on trinkets in The Wild Beyond the Witchlight. Dungeons and Dragons is introducing a touch of whimsy to its fantasy adventuring. The new player options that are introduced are: Providing two different fleshed-out plot hooks allows for the players to feel more tied into the story. Of course there are notes on how to role-play the NPCs! The party goes to Telemy Hill and learns of how dangerous bargains with hags can be from the cursed goblin, Jingle Jangle.